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Die Siedler Von Catan: Junior box art
2007 Ranked #6,621

Die Siedler Von Catan: Junior

This junior resource-building game has pirate crews collect equipment, trade, and construct ships and warehouses to expand across islands. A ghost pirate can block production, while new warehouses require alternating between sea routes and settlement building.

Children's Children's Game Economic Memory Trading

Players

3-4

Play time

Not listed

Age

6+

Complexity

1.55/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Die Siedler von Catan: Junior is, as you might expect, a junior edition of The Settlers of Catan, and while the game play remains mostly the same – with players collecting and trading resources in order to build things, gain more resources and score points – the setting is new.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Die Siedler von Catan: Junior is, as you might expect, a junior edition of The Settlers of Catan, and while the game play remains mostly the same – with players collecting and trading resources in order to build things, gain more resources and score points – the setting is new. Instead of being settlers, though, the players are now pirates, with pirate warehouses located on islands in the waters around Catan and ships sailing in those waters. Pirate warehouses are equivalent to settlements in Catan, and the player receive resources from these warehouses whenever a die roll matches the number showing on that island. These resources take the form of equipment cards, and the resources are wood, wool, rum, sabers and gold. With these, players construct ships and more pirate warehouses or buy development cards. Instead of a robber, players must now beware of a Ghost Pirate, which can block the resources normally provided by a warehouse. Each player starts with two pirate warehouses, and the first player to build seven warehouses wins. In order to build a new warehouse, however, a player must go by ship from an existing warehouse to a new construction site, which thus keeps players alternating between constructing ships and warehouses. Aside from the change in theme, other changes between The Settlers of Catan and Catan: Junior include the elimination of cities (i.e., warehouses can't be upgraded) and the distance rule between settlements, resources allocated by the roll of one die instead of a pair of D6s, and the introduction of a marketplace that allows trading with the bank. At the start of the game, one equipment card of each type is placed in the marketplace; on a player's turn, he can exchange one card in hand for a card in the marketplace. At certain times in the game, the marketplace is cleared and reset to feature one equipment card of each type.

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Editions

Language and publisher variants currently recorded in the catalog.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
30 min
Age
6+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Klaus Teuber

Artists

4
Michaela Kienle Annette Nora Kara Patricia Raubo Klaus Teuber

Publishers

4
999 Games Albi Filosofia Éditions Hobby World