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Dicewords box art
2006 Ranked #21,986

Dicewords

Roll dice and choose how to use the results for tactical outcomes.

Dice Word Game Dice Rolling Word Games: Spelling / Letters

Players

?-?

Play time

Not listed

Age

?+

Complexity

1/5

Rating

5.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Dicewords is a new game in a small tube from Graham Lipscomb, which has 9 colored dice with different combinations of letters. Players take turns re-rolling the dice to get the best score.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dicewords is a new game in a small tube from Graham Lipscomb, which has 9 colored dice with different combinations of letters. Players take turns re-rolling the dice to get the best score. The key is the Word Table which enables players to make better decisions about which words are possible with the unwanted rolls. Dicewords is a word dice game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
2
Best with
2
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Graham Lipscomb

Artists

1
Graham Lipscomb

Publishers

1
Graham's Games

Linked items

No published linked games yet.