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Dice Hospital: Er – Emergency Roll box art

Dice Hospital: Er – Emergency Roll

Players

1-6

Time

20-30

Age

10+

Weight

1.91

Rating

6.56

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

Dice Hospital: ER – Emergency Roll offers a high level of variability with its gameboard, allowing for fresh experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Dice Hospital: ER – Emergency Roll has a strong replayability score of 7.7.

Luck profile

The final luck score for Dice Hospital: ER - Emergency Roll is 5.67. This indicates a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible, filling their wards, admitting extra or critical patients, choosing when and where to station nurses and using screens to isolate patients, and satisfying the demands of the three Specialists. Each round the active player flips over an ambulance card revealing three actions, and are tied to the dice which are also rolled and allocated underneath their respective colours on the card. Once the active player chooses their action, other players choose any non-selected action and associated die to do their own action. At the end of the round the player to the left of the active player, becomes the new active player. The game ends when the Ambulance deck is used up. The player with the most points wins. Dice Hospital: ER – Emergency Roll is a standalone 'flip, roll and write' game set in the Dice Hospital universe. -description from publisher

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