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Diam box art

Diam

Players

2-4

Time

?-?

Age

8+

Weight

2.08

Rating

6.18

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Diam has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Diam adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Diam offers a high replayability score of 7.85.

Luck profile

Diam has a low influence of luck. While there are some random elements in the game, they have minimal impact on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

[translated from the box] Diam is a game of strategy for 2, 3, or 4 players. The simplicity of the rules and the depth of play will satisfy players of all strengths and all ages. The goal of the game: to place 2 pawns of identical color at the same height on 2 diametrically opposed spaces. The objective is very clear, and you constantly feel you're close to winning. Victory is within your grasp! But beware, this simplicity is misleading. With each move, your opponent can discern your intentions and launch a counter-attack! You'll need solid nerves. Stay focused, anticipate, move your colors with accuracy and you will become the master of Diam! How to play? In the beginning, each player has a reserve of 8 pawns: 4 red pawns and 4 orange pawns for player 1: 4 maroon pawns and 4 black pawns for player 2. In a turn, each player can: either place a pawn from the player's reserve onto an empty space or onto a pawn already on the board, or move one of the player's pawns already placed on the board to an adjacent space. With 3 players: This alternative is played has 2 against 1. The basic rules are identical to the rules for 4 players; the player who is alone having 2 colors, however. With 4 players: This alternative is played by teams of 2. Each player has his own color and the players play in turn. The basic rules are identical to the rules for 2 players, the following constraint is added: a player cannot place a pawn from his partner's reserve. a player can, on the other hand, move his pawns or his partner's pawns already on the board. A winner of the 1998 Concours International de Créateurs de Jeux de Société.

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Credits

Designers

2
Alain Couchot Bernard Klein

Artists

1
(Uncredited)

Publishers

1
Ferti

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