Table feel
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. However, there is less emphasis on cooperation.
Players
1-5
Time
30-45
Age
13+
Weight
2
Rating
6.67
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. However, there is less emphasis on cooperation.
The game has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value.
The final luck score for Detective Stories: Demo 'Gattardo' is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The game is a detective game where you get set of evidences and need to decide who is the criminal. You get set physical objects in combination with digital parts and use them for investigation. At the end of the process players need to enter the name of the criminal and it will be validated if it's correct. It's also possible to get hints which will help finding the right solution. Game can played in a cooperative mode as well as in a competition mode - players can split into teams and compete who is finding the criminal first. The game is designed as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life. —description from the designer In unserem Spiel werden Sie als echter Detektiv tätig sein, um den Fall eines verdächtigen Brands zu untersuchen, der in der Stadt Adlerstein stattfand und zum Tod eines Bürgers führte. Wegen Brandstiftung mit fatalen Folgen wird ein Journalist angeklagt. Er sammelte zahlreiche Beweise mit dem Ziel, seine Unschuld zu beweisen. Sie müssen ermitteln, ob er die Wahrheit sagt, und den wahren Verbrecher finden. Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen, die von der Kriminalpolizei im wirklichen Leben durchgeführt werden. —description from the designer (German)
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