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Descent On Crete: May 1941 box art
1978 Ranked #18,446

Descent On Crete: May 1941

This tactical wargame has opposing commanders direct forces through the Crete campaign, pursue scenario objectives, and eliminate enemy strength. Air drops, supply, fatigue, and leadership shape each operation, while points decide victory after the final turn.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

14+

Complexity

4/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II. The entire scope of the operation is taken in, as players are given the command decisions throughout the operation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II. The entire scope of the operation is taken in, as players are given the command decisions throughout the operation. Special rules covering the air drop, air strikes, supply, leadership, fatigue, and British Armour are included. Depending on the scenario being played, players gain points for various objectives and for eliminating their opponent's units strength points. The player with the most points, after a set number of turns, is the winner. Game scale: 640 meters/hex, on two 22" x 34" maps. 2 hours/day-turn; 4 hours/night-turn. Infantry units are companies. Artillery units are batteries. Armor units which do not represent 1 tank each are platoon-equivalents. [Taken from sections 4.1 and 4.6 of the Rules.]

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
14+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

1
Eric Goldberg

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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