Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II. The entire scope of the operation is taken in, as players are given the command decisions throughout the operation.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II. The entire scope of the operation is taken in, as players are given the command decisions throughout the operation. Special rules covering the air drop, air strikes, supply, leadership, fatigue, and British Armour are included. Depending on the scenario being played, players gain points for various objectives and for eliminating their opponent's units strength points. The player with the most points, after a set number of turns, is the winner. Game scale: 640 meters/hex, on two 22" x 34" maps. 2 hours/day-turn; 4 hours/night-turn. Infantry units are companies. Artillery units are batteries. Armor units which do not represent 1 tank each are platoon-equivalents. [Taken from sections 4.1 and 4.6 of the Rules.]