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Der Wahre Walter box art
1989 Ranked #7,581

Der Wahre Walter

A social deduction game has players guess how well they know a designated person’s personal answers. Players score by identifying genuine choices or convincingly faking them for others.

Party Game Betting and Bluffing Voting

Players

4-10

Play time

Not listed

Age

?+

Complexity

1.21/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

This game is best played with people knowing each other. On 156 cards are, printed on both sides, 3 sentences, where a part of the sentence is replaced by "WALTER", like "If I had a dog, I'd call him "WALTER"" or "I would like to be reborn as "WALTER"".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is best played with people knowing each other. On 156 cards are, printed on both sides, 3 sentences, where a part of the sentence is replaced by "WALTER", like "If I had a dog, I'd call him "WALTER"" or "I would like to be reborn as "WALTER"". Purpose of the game is that one is the "Sphinx", who calls out the three sentences (one by one), notes down his "WALTERS" (his propositions numbered from 1 to 3) and the other players do the same trying to find propositions which do suit the "Sphinx"'s personality. After this round the "Sphinx" takes all the propositions and reads them out (from 1 to 3, but in disorder for every sentence). Now the players note on an other paper, which propositions they think are the right ones, that means those of the "Sphinx", the "Wahre Walter"s. Players do get points for every "Wahre Walter", they noted and the "Sphinx" too gets points every time someone "bets" on his propositions, so the "Sphinx" has to be himself, the best possible. Furthermore do players, on whose propositions other players have bet get points, because they have successfully "faked" the "Sphinx". So as said before, the players should known each other (despite the possibility to give "strangers", some points of advance) and you need a lot of pieces of paper.

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Category

1

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
4–10
Best with
4–10
Play time
60 min
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Urs Hostettler

Artists

1
(Uncredited)

Publishers

1
Fata Morgana Spiele

Linked items

No published linked games yet.