ABG All Board Games
Der Dreizehnte Holzwurm box art
1998 Ranked #14,568

Der Dreizehnte Holzwurm

The name of the game translates as something like 'The Thirteenth Woodworm,' but the theme doesn't have much relevance to the game. Similar to Kramer's other creations, 6 Nimmt! and Hornochsen, players are putting positive and negative cards into groups and either trying to take...

Card Game

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.23/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 2.7/5

Luck-sensitive

Table feel

High level of direct and strategic confrontation, frequent interaction, and moderate emphasis on cooperation.

Replay value

The game der dreizehnte holzwurm has a high replayability score due to its high variability gameboard, expansions availability, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Der Dreizehnte Holzwurm has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player strategy and luck.

Overview

The name of the game translates as something like 'The Thirteenth Woodworm,' but the theme doesn't have much relevance to the game. Similar to Kramer's other creations, 6 Nimmt! and Hornochsen, players are putting positive and negative cards into groups and either trying to take...

Read the full game description

The name of the game translates as something like 'The Thirteenth Woodworm,' but the theme doesn't have much relevance to the game. Similar to Kramer's other creations, 6 Nimmt! and Hornochsen, players are putting positive and negative cards into groups and either trying to take the resultant points, or avoiding the subject all together. This game falls in between the previous incarnations, being less brain-burning than Hornochsen, and more strategic than 6 Nimmt!.

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Editions

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Credits and catalog connections

Credits

Designers

2
Michael Kiesling Wolfgang Kramer

Artists

1
Jo Hartwig

Publishers

1
Queen Games

Linked items

No published linked games yet.