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The Demise Of Dr. Frankenstein box art
2010 Ranked #18,772

The Demise Of Dr. Frankenstein

This dice-placement strategy game has mad scientists gather parts, influence villagers, and build monsters for the most victory points. Village anger eventually burns down their work, so each round demands progress before the backlash arrives.

Horror Novel-based Variable Player Powers Worker Placement

Players

2-4

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Eastern Europe - A Hotbed of Mad Science! Scientific advances have given men knowledge they do not yet fully understand and arrogance to attempt to defy the laws of nature.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Eastern Europe - A Hotbed of Mad Science! Scientific advances have given men knowledge they do not yet fully understand and arrogance to attempt to defy the laws of nature. A group of imbalanced, but brilliant individuals race to create life and reject death! This is a grisly and often criminal undertaking. In the end, when the townsfolk come bearing torches and pitchforks, will you meet your demise in a blaze of glory, having conquered life and death? Will you be the legendary Dr. Frankenstein--or will you be just another nut-job with a lab full of spare limbs and torsos? — from the publisher In the Demise of Dr. Frankenstein you roll a number of dice, 6 for 2 players, 8 for 3 or 4 players, then those dice are placed on different action options based on the numbers rolled. The number one lets a player influence Igor, number two lets a player take body parts from the graveyard and so on. That allows players to influence different village members and accomplish different tasks on their way to building a Frankenstein Monster. After players use the clinician to study, the trader to get goods, bribe officers to look the other way as they construct different contraptions, and visit the curator, the villagers reach their anger boiling point and put an end to it all by buring down the doctors' efforts. Victory points are scored and then it's on to the next round until all players have had a chance to go first one time.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Mark Hanny

Publishers

2
(Web published) Joe Magic Games, Inc.

Linked items

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