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Deluges box art

Deluges

Players

3-4

Time

?-?

Age

12+

Weight

2.83

Rating

5.92

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Deluges has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Deluges has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Deluges has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Déluges, the board game! At 20,000 BC, Earth knows the end of an ice age, characterized by a meltdown and a major rising waters. During this period, which ends around 6000 BC, the sea level rises almost 130 meters. The goal is to develop your civilization before it is swallowed by the waves. To develop your civilization, you must distribute, collect and share resources with other players. But if the players overexploit the resources and develop too quickly, they impoverish the land, the water will rise and the play area will get smaller. Additionally you can take the competing populations and force them to work as slaves, but you must also work to keep your population from turning into fanatics or becoming enslaved. The players earn points for both how developed their civilization is and how sustainable it is.

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Credits

Designers

1
Guillaume Besançon

Artists

1
Joël Belin

Publishers

1
Le Joueur

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