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Deadfall box art

Deadfall

Players

2-7

Time

?-?

Age

12+

Weight

?

Rating

6.39

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Deadfall has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences each playthrough and allows players to improve their strategies over time.

Luck profile

Deadfall has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

Deadfall is a gambling / bluffing game. Players ante one coin to begin and start with a hand of six cards. Everyone plays one card, and the lowest of these will go first. On your turn you may either play a new card face up or call one of your opponents. When you play a card, you are trying not to play the last card of that rank. For example, if you play a 5, you are declaring that someone's hand still contains a 5. If you have one, you know you're safe. If not, you're making an educated guess. A call ends the hand. When you call another player, you are saying that they were wrong when they played their last card, and there are no more cards of that rank left in anyone's hand. If the caller is right, she wins the pot, plus a penalty equal to the rank of the card, paid by the called player. (For example, 7 coins for calling a 7.) If the caller is wrong, the called player wins the pot, and he wins the same penalty from the caller. There are two ways to get ahead in Deadfall: You can catch people when they play the wrong cards, and you can trick others into calling you when you're safe.

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