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Das Motorsportspiel box art

Das Motorsportspiel

Players

2-12

Time

45-120

Age

10+

Weight

2

Rating

7.48

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Das Motorsportspiel has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Das Motorsportspiel has a solid replayability score of 7.7.

Luck profile

Das Motorsportspiel has a moderate level of luck influence. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role compared to player strategy and decisions.

Overview

This racing game is packaged in a long, plastic tube. Included in the game are huge maps on large poster-sized sheets, a collection of miniature touring cars (complete with spoilers, hood ornaments, roll-bars and lots of other details), and dice. The cars are lined up and the race begins. Going in order from first to last, players have a choice of rolling one, two, or three dice. The first die is a special die with only 1's, 2's and 3's on it, but the other two are normal d6. The dice may be flipped to the opposite face. Before moving the car, the player must commit to the order that the dice will be used. The dice are then used to move your car. However, if you use a die for movement in a corner that's not rated for that speed, you'll get a driving error. Depending on the severity, you might have to journey through pit row on the next lap. Dice showing 2,3,5 allow the car to move diagonally, or else the car must maintain its lane. There is a drafting mechanism that entails following into specially marked spaces. All of this would make the game fairly computational and boring, until you time the players' turns and make the rule, "A die laid is a die played..." The original game came with the DTM Hockenheimring track and there are two subsequent maps to find or purchase, which includes the latest track released at Essen 2000. Expanded by: Nürburgring Oschersleben

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Peter Steinke Martin Wieland

Publishers

1
Professional Motor Sports Games

Linked items

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