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Dark Tomb box art

Dark Tomb

Players

1-5

Time

20-50

Age

12+

Weight

1.57

Rating

6.70

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Dark Tomb has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Dark Tomb has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

Dark Tomb is an ultra portable tabletop dungeon crawler in which a group of uniquely skilled characters must navigate through the ancient tomb deep below the city of Gorriah. The tomb is split into three chambers, each more dangerous and chilling than the previous one. Characters work collaboratively though each chamber collecting items, battling monsters, and exploring tiles. On each turn characters can choose from a variety of attacks, movement, or other abilities in addition to utilizing items encountered in the tomb. If the party fully explores a chamber and defeats all monsters they conquer it and move on to the next. If they fail in their quest, they can recoup and try again. Chamber tiles, monsters, and items are randomized, so every play-though is unique. -description from publisher

Editions

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Credits

Designers

1
Andy Bergmann

Artists

2
Andy Bergmann Daniel Rubio

Publishers

1
Kozz Games

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