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Darien Apocalypse box art
2018 Ranked #13,600

Darien Apocalypse

Colonial strategy game has players explore Panama, build a Scottish settlement, and develop it through changing conditions. Buildings provide capital and abilities, while the Four Horsemen create threats that can overwhelm the colony.

Strategy Games Adventure Exploration Action Queue Area Majority / Influence

Players

1-4

Play time

45-150 min

Age

14+

Complexity

3/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Kingdom of Scotland's Darien scheme was the result of an inspired idea to found a colony on the Isthmus of Panama.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Kingdom of Scotland's Darien scheme was the result of an inspired idea to found a colony on the Isthmus of Panama. Back in the late 17th century, this would have allowed goods from the Pacific to be quickly traded across the Atlantic (and vice versa), and it seemed a fortune was there for the taking. Regrettably the adventure was beset by disease, shortage of supplies, the unremitting hardships of the jungle, and the Spanish! After all, they were trying to build a trading hub right in the middle of Spain's Empire. Darien Apocalypse is Ragnar Brothers' second Quantum game, and it features four similar but different worlds together with the four Horsemen of the Apocalypse. One world may prosper, whilst another suffers deprivation. Scots are enlisted, ships sail, lands are explored. The original Caledonians managed to build a small encampment a fort and a watch tower. So buildings feature and drive the game, providing goods to raise more capital and special abilities to help build the colony and counter the Horsemen threat. This game can be played co-operatively or competitively. It feels like a struggle — it was a struggle!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
45–150 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

3
Gary Dicken Steve Kendall Phil Kendall

Artists

1
Marco Primo

Publishers

1
Ragnar Brothers

Linked items

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