Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The easy part: Build a theme park as a team and make as much money as possible. The hard part: The theme park is a dangerous place full of mayhem, negligence, and fraud.
Core mechanisms
Key systems that shape the decisions players make.
Map Addition
Expand the playable map by adding new tiles, regions, or spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Map Deformation
Actions alter the shape or connections of the existing map.
Modular Board
Build the play area from interchangeable sections that vary between games.
Moving Multiple Units
Activate or move several pieces together as a group.
Read the full game description
The easy part: Build a theme park as a team and make as much money as possible. The hard part: The theme park is a dangerous place full of mayhem, negligence, and fraud. In Danger Park, players take turns placing rides in a collectively-built amusement park. Patrons are placed and move through the park based on ride exits, and each patron generates money for the different ride owners. Using the unique abilities of rides and park improvements, players move patrons, block exits, and most importantly, add danger in the form of vomit, pests, flooding, electrical failure, and more in order to influence die rolls. High rolls show satisfaction and keep patrons on rides. Low rolls create additional danger and force patrons out to other rides. Additionally, insurance policies can be taken to benefit from certain poor outcomes, encouraging direct sabotage for profit. When the park finally closes due to poor quality, rides closing, or patron injury, the player with the most money wins. Take the biggest risk, snatch the biggest reward, and get away with it in Danger Park! —description from the publisher