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Damnation: The Gothic Game box art

Damnation: The Gothic Game

Players

2-8

Time

45-90

Age

14+

Weight

2

Rating

7.35

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Damnation: The Gothic Game has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is moderate, and the game is relatively easy to learn with a moderate depth of gameplay. Overall, Damnation: The Gothic Game provides a highly replayable and engaging experience.

Luck profile

The final luck score for Damnation: The Gothic Game is 7, indicating a moderate level of luck influence. The game has a balanced mix of random elements and player strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Damnation: The Gothic Game is a 2 - 8 player horror board game with one simple goal - to be the last surviving player. This purchase includes a copy of the Night of the Vampire expansion for Damnation: The Gothic Game. Take on the role of iconic Victorian era villains as you explore a cursed castle, seeking deadly weapons and forbidden powers with which to slay your opponents and claim victory by becoming the final survivor. Ransack rooms to draw cards that along with your Villain’s unique Talents allow you to avoid misfortune and punish those who would stand against you. Position yourself next to an opponent to claim the dreaded ‘Power of Adjacency,’ then laugh as you steer them into the castle’s many fiendish traps and hazards. Slay other Villains to claim their souls, spent at The Dark Tower for monstrously powerful rewards. In death become a ghost, gambling on the fate of the castle and its occupants for a chance to return to life and claim revenge! Or adopt a very different form as your visit The Vault to become The Vampire, an agile and deadly creature with only a few weaknesses hidden within the castle. Will you survive the night? —description from the publisher

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Credits

Designers

1
Kris Rees

Artists

1
Hueala Teodor

Publishers

1
Blackletter Games

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