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Da Vinci Code box art

Da Vinci Code

Players

2-4

Time

?-?

Age

8+

Weight

1.49

Rating

6.12

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Da Vinci Code has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Da Vinci Code has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for Da Vinci Code is 7, indicating that luck plays a minor role compared to player strategy and decisions.

Overview

From the box: Conceal your secret code, outguess your opponent, deduce the solution, amaze your foes. In the game of CODA players try to crack each other's "code" - a sequence of secret numbers. Guess an opponent's secret number and it is revealed (by knocking it down). Guess incorrectly and you must reveal one of your own secret numbers! On each turn, a new number enters play, which helps you to narrow the possibilities and grow your own code. Common sense, intuition and your "detective" skills will guide you to success. From me: There are two sets of tiles (similar to Stratego pieces without the soldiers) numbered 0-11. One set is black, one is white. In four player game, everyone one grabs three random pieces and arranges them in numeric order, with white pieces going to the right on ties. In order a player grabs one of the remaining tiles and guesses on of the opponents pieces. If correct, that piece is revealed. If the player is incorrect the piece that was just drawn is placed in the correct place in his own sequence and revealed. If the player was correct in guessing he MAY make another guess. If he chooses not to then he places the picked piece in his code, in sequence, but does not reveal it. Play continues until only one person has a piece standing. When the new tiles run out, just keep going without drawing tiles. Belongs to a series / trilogy, containing: Bernini Mysterie Da Vinci Code Salomon's Dilemma

Editions

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Credits

Designers

2
Hiroaki Suzuki Eiji Wakasugi

Artists

2
Linda Johansson Eiji Wakasugi

Publishers

4
Användbart Litet Företag Competo / Marektoy Damm / Egmont Desyllas Games

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