Table feel
Cuttle has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2
Time
?-?
Age
?+
Weight
2.4
Rating
7.79
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Cuttle has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Cuttle offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Cuttle has a strong replayability score of 7.9.
Cuttle has a moderate influence of luck. Random elements like card draws play a notable role in determining the game outcome, but players also have the ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it an engaging and dynamic experience.
Cuttle is a two-player card game played with a regular deck of 52 playing cards. The aim of the game is to have at least 21 points worth of number cards on the table. During a turn a player can either take a card from the stock pile, play a card on table or play a card as a one-off effect. Almost all of the different ranks of cards have special effects, such as "remove all number cards from the table", "counter an effect just played", "take any card from the scrap pile", "see your opponents cards" etc. The game is somewhat similar to Magic: the Gathering but likely much older. Pagat.com dates it to "the 1970s at the latest". See also Control, Scuttle! and Wreck
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