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Cubiko box art

Cubiko

Players

2-4

Time

?-?

Age

6+

Weight

1.18

Rating

6.45

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Cubiko has a moderate level of direct confrontation and strategic depth. Players must frequently pay attention to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Cubiko offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds further content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. It scales well with different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Cubiko has a strong replayability score of 7.85 out of 10.

Luck profile

Cubiko has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Bounce the ball onto the 3x3 grid--where it lands you will put your marker. Knock out your opponents and make 3 in a row or 3 in a square to win! Careful though, if the ball knocks markers around the board the situation can change in an instant. "In November 2008 I had the inspiration for Cubiko. I was sitting on the floor of my parent's house with my four year old son. He was playing with his toys and I was rolling a ball onto his toy box. Over time and with much help from family and friends Cubiko evolved into what it is today." -- Gavin Birnbaum, author of Cubiko

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Credits

Designers

1
Gavin Birnbaum

Publishers

2
(Self-Published) Cubiko Games

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