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Csi: Senses box art

Csi: Senses

Players

2-4

Time

?-?

Age

14+

Weight

1.33

Rating

5.20

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

CSI: Senses has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

CSI: Senses has a high replayability score due to its strong variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average, but the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, CSI: Senses provides a fresh and engaging experience, making it highly replayable.

Luck profile

The final luck score for CSI: Senses is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome primarily determined by player strategy and decisions, but luck still playing a significant role.

Overview

Based on the CSI: Crime Scene Investigation TV show. This game features multi-sensory player immersion components to test players' senses and illuminate the skills required to be a real life crime scene investigator. The Game Concept was developed by Anthony E. Zuiker, creator of the CSI shows. Zuiker also developed and wrote the six new story lines included in the game. Players test their abilities as crime scene investigators and challenge their senses and skills, including vision, hearing, memory, communication skills and IQ to collect evidence and solve the crime. Hands on game play and unique props for collecting evidence, including a mini-UV light, add to the sensory game play. The game is scheduled to be shown at Toy Fair Feb 12-15, 2006, and released sometime in the summer. SBG/b EQUAL formed in late 2005 as a result of the merger between Specialty Board Games, a leader in board games for teens and adults, and The b EQUAL Company, an innovator in interactive games for families and kids.

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