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Cross Hares: Testing Ground box art
Rich game profile

Cross Hares: Testing Ground

The first game in the Cross Hares line — each of which will be standalone with its own expansions — is Cross Hares: Testing Ground, a fairly straightforward game in which you want to move down a trail from your starting area in order to "defeat" a factory at the end of the line....

Players

2-4

Time

?-?

Age

10+

Weight

1.69

Rating

5.81

Should this hit the table?

Quick read before the metadata.

Cross Hares: Testing Ground has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score of 7.2.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Cross Hares: Testing Ground has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score of 7.2.

Replay value

Cross Hares: Testing Ground has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Cross Hares: Testing Ground has a strong replayability score of 7.9.

Luck profile

Cross Hares: Testing Ground has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The first game in the Cross Hares line — each of which will be standalone with its own expansions — is Cross Hares: Testing Ground, a fairly straightforward game in which you want to move down a trail from your starting area in order to "defeat" a factory at the end of the line. To start, each player chooses one of the six available characters. As you move down the trail, you'll draw cards, which might be good or bad for you, bad for opponents, or terrible for everyone at the table. You'll also acquire useful items and specialties — with each character having a different set of things to find — have adventures, and come into conflict with other players. Conflict in Cross Hares takes the form of either shoving each other back and forth around the map or stealing items. Don't worry if you're far back on the path away from everyone else as with the right events or die rolls, you can race ahead of the others! Once you get to the factory, though, you'll need all of your skills and items to defeat it, so be sure you save some of your strength for that.

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Credits

People and publishers

Designers

1
Jesse Labbe

Artists

1
Jesse Labbe

Publishers

1
1A Games

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