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Crime Hotel box art

Crime Hotel

Players

3-4

Time

30-45

Age

8+

Weight

1.6

Rating

6.57

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Crime Hotel has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Crime Hotel has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for Crime Hotel is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to influence or mitigate the effects of randomness through strategic decisions. The game outcome is moderately dependent on luck, with a reasonable influence from player strategy.

Overview

In a prestigious hotel located deep in the mountains, a murderous crime has occurred. There is no trace of the murderer, but only the sound of a gun-shot and the victim’s scream in horror echoes in the lonely hotel. The killer is still hiding in one of the hotel rooms, waiting for his chance to escape. You are the detectives who are trying to find where he is hiding. Your only evidence is the number of empty rooms in your hand. Who will be the one to find the murderer’s room? Crime Hotel is a trick-taking game in which the players become the inspectors who are trying to find the room in which the criminal is hiding. Each round, the players who played the highest card and the lowest card can guess in which room the criminal is hiding. The more rounds you play, the closer you get to the truth. The players score points based on their guesses and the closer they are to the correct room, the more points they receive. Each round, the hotel rooms will light up one by one, leading you closer to the answer — and the closer you get to the answer, the higher the tension becomes. Even if you know the answer, you have to think strategically since you have to play highest or lowest card to be able to make your guess before the others. Like solving a real crime, you have to collect all the clues and use your powers of deduction. Who will be the one to find the criminal?

Editions

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Credits

Designers

1
Susumu Kawasaki

Artists

2
Christopher Matt Ian Parovel

Publishers

3
Aurora funbot Happy Baobab

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