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Crazy Theory box art

Crazy Theory

Players

3-6

Time

?-?

Age

14+

Weight

?

Rating

6.40

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Crazy Theory has a high variability gameboard, offering fresh experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Crazy Theory has a strong replayability score of 7.85 out of 10.

Luck profile

The final luck score for Crazy Theory is 5.67. The game has a low randomness impact with minimal reliance on random elements such as dice rolls or card draws. Players have substantial ability to mitigate randomness through strategic decisions and planning, indicating a high level of strategic mitigation. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Crazy Theory strikes a balanced mix of luck and strategy.

Overview

You must reveal to the world the truth about the conspiracies that are preparing in the shadows... You must choose one of two words to start (given in a short sentence, revealing a fake conspiracy). Then, you make a list of words, each one linked to the previous, and including two accomplices (two imposed words). Finally, the last word in your list must be one of the two final words offered by the cards (the guilties). For exemple : The fake conspiracy : "As usual, the other line of *cars* move faster in a *traffic jam* !!! For sure, that's a conspiracy against some car drivers...". You choose to start from "car", finish with "pharmaceutical industry", and having "carpet" and "Snow White" in your words list (these words are written on cards too). Your "theory" could be : Car* -> Plane Plane -> To fly To fly -> Magic *carpet* Magic carpet -> Aladdin Aladdin -> *Snow White* Snow White -> Snow Snow -> Powder Powder -> Meds Meds -> *Pharmaceutical Industry* Everyone expose his theory and compare it to the first player. You earn one point if you finish to the same guilty. Then finally, each player must give one point to his favourite theory. —user summary

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Credits

Designers

2
Fabrice Andrivon Christian Rubiella

Artists

1
Fabcaro

Publishers

1
Le Droit de Perdre

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