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Crazy Lab box art
2013 Ranked #11,699

Crazy Lab

Trick-taking game has scientists win colorful liquid cards while avoiding a publicly assigned negative color. Players secretly choose a positive color and add trumps, turning each vial into a volatile scoring mixture.

Family Games Card Game Science Fiction Trick-taking Theme: Mad Science / Mad Scientist

Players

3-5

Play time

Not listed

Age

10+

Complexity

2.18/5

Rating

6.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the trick-taking game Crazy Lab, the players are mad scientists mixing colorful liquids to make explosive mixtures. Each card features a vial that contains several liquids – that is, colored and numbered suits – and players will collect these cards if they win the trick.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the trick-taking game Crazy Lab, the players are mad scientists mixing colorful liquids to make explosive mixtures. Each card features a vial that contains several liquids – that is, colored and numbered suits – and players will collect these cards if they win the trick. Each player has a randomly-dealt public color that counts as negative points for them, and after checking their dealt cards each player chooses a secret hidden color for which they'll score positive points at game end. Finally, each player chooses two more colors that will be added to the trump deck. Each round, a card from the trump deck is revealed, then players sequentially play any card from their hand. Whoever plays the card with the highest trump color wins the trick. But beware! Since the vials contain liquids in several colors, even if the trump is blue, you could be getting a lot of red liquid! After all cards in hand have been played, the game ends, and whoever has the highest score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
20 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Jordi Gené Gregorio Morales

Artists

1
Marek Bláha

Publishers

1
AMIGO

Linked items

No published linked games yet.