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Crack It box art

Crack It

Players

2-5

Time

10-30

Age

8+

Weight

1.67

Rating

7.60

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Crack It offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While the easiness to learn score is moderate, it still offers enough depth to keep players engaged. Overall, Crack It has a strong replayability score of 7.8.

Luck profile

Crack It has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In a City of Thieves, the quickest hand gets the loot. You'll need to use your wits to crack your rivals' safe combination while protecting your own stash. Turn the dial until you hear CLICK! In the end, only one will achieve glory. Will you become the King of Thieves? Crack It is a game for 2 to 5 players who take on the role of a safecracker and try to figure out the combination of their rivals. During your turn you can limit a combination number of a rival box and perform as many actions as you want (and have). There are multiple actions. But don't be fooled: any action can be denied by others using ban cards. At the end of your turn, draw again until you complete your hand and pass the turn to the player on your left. If a rival's third number is revealed, his/her safe is opened and he/she is out of the fight to be the last thief standing. The game ends when there is only one safe left to be opened. Depending on the chosen game mode, the winner will be the last thief standing or the one with the most prestige points. —description from publisher

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Editions

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Credits

Designers

2
Aaron Campos Ignasi Lausin

Artists

1
Ignasi Lausin

Publishers

1
FRH Factory

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