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Crack The Case box art

Crack The Case

Players

2-8

Time

?-?

Age

12+

Weight

1.59

Rating

6.06

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

Crack the Case has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Crack the Case is 7, indicating a moderate level of luck influence. The game has a balanced mix of random elements and player strategy. While random elements like card draws and dice rolls have a notable impact on the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. Overall, player strategy and decisions play a significant role in determining the game outcome, with luck playing a minor role.

Overview

Crack the Case is a party game for 2 or more players and is ideal for team playing. A moderator reads one of 108 case cards to the active playing team. The players then have to solve the case by asking the moderator the right questions. Solve the most cases in the least amount of time to win the game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Michelle Duval Robert R. Schoch

Publishers

1
Milton Bradley

Linked items

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