Table feel
The Cost has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
?-?
Age
12+
Weight
3.55
Rating
7.13
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The Cost has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
The Cost has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.
The Cost has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The Cost is a challenging economic board game that places players in the role of a company whose interest is in the asbestos industry around the world. Players compete to make their fortune by concentrating or diversifying in the various aspects of the industry such as mining, refining, and shipping. Whoever ends the game with the most money wins. The game is played over four rounds, but it might end early due to health and safety regulations that shut down the industry by eliminating all areas in which they can act. In each round, players begin their turns by selecting a country in which to execute their actions. This selection triggers an event within it, in addition to having an effect on its economy. Players then use a unique system to draft three actions at once for the round. These actions can be a mix of building mines, building refineries, gaining government subsidies, establishing railroads, and establishing ports. Once all players have executed their actions, they may convert their money (i.e., victory points) into specific country resources, with each country having its own conversion rate. A player's industry then goes into motion with mines producing raw asbestos, refineries refining that asbestos, and railroads and ports transporting these goods around the world. Players may also have a chance to invest in their own companies to gain an edge. When players mine or refine asbestos, they must choose to either maximize profits for short-term gains or sacrifice their hard-won money to minimize deaths, thus sustaining the industry. —description from the publisher
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