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Cosmos: Empires box art

Cosmos: Empires

Players

2-8

Time

15-45

Age

11+

Weight

1.8

Rating

6.03

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Cosmos: Empires offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to discover new tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. Although it may take some time to learn, the easiness to learn score is moderate. Overall, Cosmos: Empires has a strong replayability score of 7.8, making it a game worth playing multiple times.

Luck profile

Cosmos: Empires has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Cosmos: Empires is a 2-8 player, 15-45 minute engine building card game. Jump into the galaxy, choose your strategy and build your galactic empire. Race against your friends, exploiting their economy to your advantage! The game is played with a single deck, from which 10 cards are drawn into the “pool” players can select and build cards from. Each card has a cost, roll value and production value. Each turn, the current player gets 2 actions and then rolls 2 D4 (4 sided dice). The current player can use one of their actions to increase or decrease the total of the two dice by one. Then, each player with a card with a Roll value equal to the new total gets Credits equal to the same cards production value. Finally, the current player can use their remaining actions to build a card from the card pool (or “cycle” it and take credits). —description from the publisher

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Credits

Designers

1
Martin Brandel

Publishers

1
Bigger Worlds Games

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