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Cosmic Run: Express box art
2019 Ranked #14,272

Cosmic Run: Express

A compact space-racing card game has players deploy ships at planets to earn movement and reach three worlds first. Passing cards, poker-like comparisons, and arrow bonuses create simultaneous tactical choices.

Science Fiction Space Exploration Area Majority / Influence Simultaneous Action Selection

Players

1-2

Play time

10-15 min

Age

10+

Complexity

1.67/5

Rating

6.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Race to distant planets in search of a new home, in this standalone mini-card game in Dr Finn's Cosmic Run universe. In the 2-player game, players race to be the first to reach 3 planets.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Race to distant planets in search of a new home, in this standalone mini-card game in Dr Finn's Cosmic Run universe. In the 2-player game, players race to be the first to reach 3 planets. A player reaches a planet by earning 12 movement points toward that planet. The game is played in a series of rounds until someone wins. In each round, players are dealt 6 "ship" cards (which are 1 of 4 colors, or suits, numbered from 1-4). They simultaneously pass 2 cards to each other. Players then simultaneously play 1 card at one of the 3 planets, until all 6 cards are played (and they must play them so 2 cards are at each planet). Players score "movement" points in 1 of 3 ways. (1) When placing a ship card, players score a movement point if the ship card color matches the icon on top of their movement card (which is used to keep track of the movement points, so this icon color keeps changing). (2) By having the best 2-card hand at a planet. Using typical poker-like ranks, players compare hands and the best hand earns 2 movement points. (3) Each card, in addition to having a suit and a number, has an arrow that can be oriented to point left or right (by rotating the card). The player earns a bonus movement if the arrow color matches the color of cards played in the adjacent column. The game is very portable, consisting of only 25 cards. For 1-player, there is a mechanism for competing against a dummy player. -description from designer

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
10–15 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Steve Finn

Artists

3
Sebastian Koziner Rocío Ogñenovich Lawrence van der Merwe

Publishers

1
Dr. Finn's Games

Linked items

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