Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up. In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin. CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes, monsters and adventures to make CoraQuest your own. All the artwork in CoraQuest is based on kids' drawings, much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our "chief-colourer-in", Gary King, to make a unique and charming-looking game. —description from the designer