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Contrast box art

Contrast

Players

2-6

Time

10-20

Age

8+

Weight

1

Rating

6.24

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Contrast offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The scalability of Contrast is commendable, adapting well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Contrast has a solid replayability score of 7.9.

Luck profile

Contrast has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Contrast is a light party game in which players score points by characterizing objects the same way. Each player has a deck of the same six cards, and each card has either opposite characteristics (short/long, round/square, etc.) or a pair of colors (red/yellow, blue/green). In each round, players simultaneously reveal one of the four cards they have in hand — as the other two cards are in front of them and cannot be used — with that card matching the top picture of the picture card deck in some way. The image might show a red balloon in the sky, for example, so do you reveal red, round, blue, or something else? Everyone simultaneously reveals their chosen card. If a player has voted with the majority, they take a picture card from the deck to keep track of their points. Then everyone refreshes their hand by picking up their left-most card and putting down their played card on the right. Then, another round begins. After the picture deck runs out, whoever has the most picture cards wins.

Editions

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Credits

Designers

1
Julien Percot

Artists

5
Annamei Jr Casas Cirodelia KPG Ivary Saphatthachat

Publishers

4
hobbity.eu Mancalamaro Pink Monkey Games Top Toys

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