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The Confederate Rebellion box art
2014 Ranked #12,356

The Confederate Rebellion

Solitaire Civil War wargame puts you in charge of Union forces seeking to deny the Rebellion the resources to sustain its army. The automated enemy can seize key areas, forcing you to balance expansion, combat, and defense.

Wargames American Civil War Civil War Point to Point Movement Scenario / Mission / Campaign Game

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.44/5

Rating

7.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The Confederate Rebellion is a solitaire wargame (with optional two player rules) on the American Civil War. The game is based on ACW Solitaire but contains updated and new rules, clarifications, new artwork, and new scenarios.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Confederate Rebellion is a solitaire wargame (with optional two player rules) on the American Civil War. The game is based on ACW Solitaire but contains updated and new rules, clarifications, new artwork, and new scenarios. In the solitaire game, the player controls the Union forces and the Rebellion is controlled by an AI. The game takes place over an unspecified number of turns. Play continues until either the victory or defeat conditions are met. Each turn follows this sequence of play: Union Build Phase: The Union player builds units (Armies, Gunboats, General, Fleet, Forts) during this phase. In addition, a Union General may be sacked. Union Move Phase: Union units may move Regions this phase. Union Combat Phase: Any combat resulting from Union movement is resolved. Rebel Build Phase: The Rebels may build units as permitted by certain circumstances. Rebel Move Phase: Rebel Generals may move as permitted by die roll. Rebel Combat Phase. Any combat resulting from Rebel movement is resolved. The goal of the game is to prevent the Rebellion from having resources available to build and maintain their army. Once this achieved, the Union player wins. If the Rebellion ever controls four Union areas or Washington DC, the Union player loses.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
60 min
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
David Kershaw Steve Kling

Artists

2
Steve Kling Keith Rocco

Publishers

1
White Dog Games

Linked items

No published linked games yet.