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The Confederate Rebellion box art

The Confederate Rebellion

Players

1-2

Time

?-?

Age

?+

Weight

2.44

Rating

7.30

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Confederate Rebellion has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in this game.

Replay value

The Confederate Rebellion has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Confederate Rebellion has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Confederate Rebellion is a solitaire wargame (with optional two player rules) on the American Civil War. The game is based on ACW Solitaire but contains updated and new rules, clarifications, new artwork, and new scenarios. In the solitaire game, the player controls the Union forces and the Rebellion is controlled by an AI. The game takes place over an unspecified number of turns. Play continues until either the victory or defeat conditions are met. Each turn follows this sequence of play: Union Build Phase: The Union player builds units (Armies, Gunboats, General, Fleet, Forts) during this phase. In addition, a Union General may be sacked. Union Move Phase: Union units may move Regions this phase. Union Combat Phase: Any combat resulting from Union movement is resolved. Rebel Build Phase: The Rebels may build units as permitted by certain circumstances. Rebel Move Phase: Rebel Generals may move as permitted by die roll. Rebel Combat Phase. Any combat resulting from Rebel movement is resolved. The goal of the game is to prevent the Rebellion from having resources available to build and maintain their army. Once this achieved, the Union player wins. If the Rebellion ever controls four Union areas or Washington DC, the Union player loses.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
David Kershaw Steve Kling

Artists

2
Steve Kling Keith Rocco

Publishers

1
White Dog Games

Linked items

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