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Commands & Colors: Ancients box art
2006 Ranked #205

Commands & Colors: Ancients

Commands & Colors: Ancients is a tactical wargame where commanders maneuver historical forces to seize ground and defeat enemy units. Command cards limit which flank can act each turn, creating sharp choices between executing a plan and exploiting the battle's changing shape.

Wargames Ancient Wargame Campaign / Battle Card Driven Command Cards

Players

2

Play time

Not listed

Age

12+

Complexity

2.69/5

Rating

7.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients" depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients" depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama." "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time." "Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour." "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards." "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol." "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

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Videos (19)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Richard Borg

Artists

1
Rodger B. MacGowan

Publishers

1
GMT Games