ABG All Board Games
Columns box art

Columns

Players

2

Time

?-?

Age

8+

Weight

1.2

Rating

6.69

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Columns has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Columns has a strong replayability score of 7.71 out of 10.

Luck profile

Columns has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Columns has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

From the publisher: Columns is a two player stacking game in which you manage an inventory of pieces with the goal of capping the most columns. One player uses the set of light pieces, the other player uses the dark ones. Taking turns, the players thread their pieces over any of the 12 columns on the board without leaving gaps underneath. The playing pieces are of two basic types: 'roundels' (disk-shaped beads) and 'blockers' (square-sectioned pieces). Roundels are used to score points by capping the columns, and are the only pieces that can score. - But the blockers prevent an opponent from placing a roundel above them, and so may be cleverly used to reserve places for your roundels on the top!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
David Ward (I)

Publishers

1
Pin International

Linked items

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