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Cold Days In Hell box art
Rich game profile

Cold Days In Hell

Sub-title-'Eastern Front, 1939-1945'. Part III of the 'Empires of Apocalypse' games series, but completely playable as its own stand-alone game. This covers not only the Russian Front, but any other areas NOT covered by the 1st 2-parts - Morsecode ···– or Triumph & Fall of the De...

Players

2-4

Time

?-?

Age

12+

Weight

3.44

Rating

6.45

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a mix of direct confrontation and strategic depth.

Replay value

Cold Days in Hell offers a high level of variability with its gameboard, expansions, and strategic depth. It provides a good level of player interaction and scales well with different player counts. While it may not be the easiest game to learn, it offers a rewarding and replayable experience.

Luck profile

The final luck score for Cold Days in Hell is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Sub-title-'Eastern Front, 1939-1945'. Part III of the 'Empires of Apocalypse' games series, but completely playable as its own stand-alone game. This covers not only the Russian Front, but any other areas NOT covered by the 1st 2-parts - Morsecode ···– or Triumph & Fall of the Desert Fox. The components consist of the following: 1400-Full COLOR die-cut cardboard counters; 6-Full COLOR paper Mapsheets encompassing an area stretching from Eastern Germany to the Urals, & from Turkey to Northern Scandinavia; 1-E.o.t.A. Series RULES Book; 1-Special 'Eastern Front' RULES & Scenario Book; 5-Full COLOR Player Aid Cards; 3-BLACK & WHITE Player Aid Cards; 1-Full COLOR Charts & Table sheet; & a cardboard storage Box. Some of the 'New' inclusions are: Completely Revised 'Research' concepts and a 'New' Research Table; Diplomacy 'intrigue'; Lend-Lease; gradual involvement by the U.S.A; and even more Partisans! The Mapsheets have 5-'Front' lines for additional Scenarios such as: 'Winter '41'; 'Fall Blau'; 'Stalingrad'; 'Summer '44'; & 'The Fall of the Reich'. There are also shorter Scenarios for quicker games, although you can extend them up until the actual end of the massive conflict in 1945 if you'd like. These are: Poland-1939; The Balkan Campaign-May,1941; Barbarossa-June, 1941; & Kursk, Summer-1943. Plus the entire Eastern Front Campaign-1941~1945. For those most adventurous folks, they can even combine ALL the 3-parts for one massive, full-fledged, all-consuming game of their lifetimes!

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Credits

People and publishers

Designers

2
Andreas Bertram Dirk Blech

Publishers

1
Udo Grebe Gamedesign

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