Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Codex: Card-Time Strategy is a customizable, non-collectible card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Deck Construction
Build a deck before play by selecting cards under defined construction rules.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Take That
Direct negative effects at selected opponents.
Read the full game description
Codex: Card-Time Strategy is a customizable, non-collectible card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play. The goal of the game is to destroy the opponent's base. To do this, players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.