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Cobra box art
2007 Ranked #20,761

Cobra

This bluffing dexterity game has players add colored snake segments and finish with the highest score. Guessing a rival’s secret color can block a head move, while toppling a snake reduces the responsible player’s score to zero.

Action / Dexterity Bluffing Animals: Snakes

Players

2-5

Play time

Not listed

Age

?+

Complexity

1.33/5

Rating

5.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

COBRA is a dexterity game with bluffing and tactical elements. There are three baskets, each marked differently.

Read the full game description

COBRA is a dexterity game with bluffing and tactical elements. There are three baskets, each marked differently. Out of these grow snakes, consisting of alternating neutral and coloured wooden segments. In the beginning of the game, each player draws randomly one of five colours. On his turn, each player takes one neutral and one coloured segment of his choice and puts them on one of the three snakes. Aim of the game is to have the highest score in the end - having the most elements of your colour in the "best counting" snake, depending on the basket and the snake`s head. This can pe put on the top of any snake by any player before his regular move, but before this, the others have the chance to make a guess about his colour. If they are right, he MUST discover his colour, thus giving the others an advantage, and is not allowed to move the head. If the guess is wrong, he may put the head on the top of a snake or move it on top of another one. The game ends, when all players pass or if one of the snakes topples down - the score for the player causing this is zero. Best to be played in several rounds, adding the scores.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–5
Best with
3–4
Play time
10 min
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Christoph Cantzler Torsten Marold

Publishers

1
Chili Spiele

Linked items

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