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Clue: The Office box art
2009 Ranked #17,889

Clue: The Office

A deduction mystery game has suspects investigate a murder by making suggestions and gathering information, with added intrigue cards altering the familiar format. Risky draws can grant one-time advantages or trigger an automatic loss as clocks accumulate.

Deduction Movies / TV / Radio theme Point to Point Movement Roll / Spin and Move

Players

3-6

Play time

Not listed

Age

9+

Complexity

1.67/5

Rating

5.87

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Play as one of six characters from The Office, as their boss Michael Scott forces them to play a real-life game of Clue to determine who killed the HR rep, Toby. Gameplay is similar to standard Clue, with special "intrigue cards" new to the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Play as one of six characters from The Office, as their boss Michael Scott forces them to play a real-life game of Clue to determine who killed the HR rep, Toby. Gameplay is similar to standard Clue, with special "intrigue cards" new to the game. Intrigue cards come in two varieties: Clocks and Keepers. They are obtained in one of three ways: rolling a question mark on the included custome dice, landing on a question mark on the board, or if your character is moved to a room as part of someone starting a rumor (equivalent to Clue's "making a suggestion.") The first two situations incur a forced draw, while the third is optional. There are eight clock cards in the intrigue deck, and if you draw the eighth card then you automatically lose. Keepers give a one-time bonus that allow you to slightly alter some of the game's parameters...risk of drawing a clock; potential reward of benefiting from a keeper. Additionally, each of the six characters have a "personality card" which alows for a one-time power. For example, Dwight's reads: "Once per game, you may move twice. Roll the dice, move, then roll again." The winner gets "an extra week of vacation" from Michael Scott!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2
Play time
45 min
Age
9+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Anthony E. Pratt

Publishers

1
The Op

Linked items

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