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Clash Of Empires: The Battle For France 1914 box art

Clash Of Empires: The Battle For France 1914

Players

2-3

Time

?-?

Age

12+

Weight

2.3

Rating

6.89

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Clash of Empires: The Battle for France 1914 has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers a fresh experience each time it is played, with multiple paths to victory and the potential for discovering new tactics and strategies. The presence of expansions adds further content and gameplay elements, enhancing the replay value. While the game may not be the easiest to learn, it strikes a balance between accessibility and depth, making it engaging for players willing to invest the time to understand its mechanics.

Luck profile

The final luck score for Clash of Empires: The Battle for France 1914 is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also play a crucial part in determining the game's outcome.

Overview

Clash of the Empires: August 1914, first published in The Wargamer Magazine (#58), is a board-wargame simulation of the beginning of the Great War. Basically a two-player game where one person controls the French and the other, the Germans (a third player can be brought in to control British forces). The game is open-ended... it continues until one side of the conflict has achieved its victory conditions or a stalemate is reached. To win as the German player you must capture Paris and cut it off from supply for two complete turns. The French must capture two German supply centres to win. Either player may declare a Stalemate if the game lasts longer than 12 turns... a 'marginal' victory may then be calculated based on city control and strength losses.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Kerry Anderson

Artists

3
Kerry Anderson Scott Holmgren Rodger B. MacGowan

Publishers

2
3W (World Wide Wargames) Microgame Design Group

Linked items

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