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Claro box art

Claro

Players

3-6

Time

15-20

Age

7+

Weight

1

Rating

6.94

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Claro has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it has a lower emphasis on cooperation.

Replay value

Claro has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Claro has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Claro puts an end to the UNO-tony of card games. The hardest thing about Claro is finding an easier game. The rules are as clear as daylight. Simply always play a higher card or a star of the same colour. The last person that to play a card wins. Long story short: All Claro. —description from the publisher

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Josep M. Allué

Artists

1
Oliver Freudenreich

Publishers

1
Zoch Verlag

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