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Cityline box art

Cityline

Players

1-99

Time

?-?

Age

8+

Weight

1.71

Rating

5.81

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Cityline has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Cityline has a good level of player interaction.

Replay value

Cityline has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Cityline has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Cityline is a postcard roll and write game. Gameplay: The game takes place over three phases. First is the Construction Phase where you will erect your buildings, followed by the Time Phase where you will determine if it's day or night, and ending with the Occupancy Phase where your buildings are populated. Afterwards, players will score. -summary from rules During the Construction Phase, you will roll all of the dice, then use those dice to build the walls (or possibly add 'early occupants') of your buildings on a city grid, based on your dice numbers (one re-roll of every die allowed). Next, you'll set aside one of those dice you've already used, using its number compared to a roof chart, to build a "roof" (which determines the type of building). This continues for six total rounds, with each round using one less die. During the Time Phase, you'll evaluate the time of day based on the numbers that you had set aside for the roof selection. The Occupancy Phase is similar to the Construction Phase, with dice rolling (no re-rolls this time) followed by choosing which dice to use to populate buildings, then setting aside a die each round for end game weather scoring. This goes on for six rounds. Scoring is based on how successful you were in constructing and occupying your buildings. -user summary Postcard release in the February 2020 Board Game of the Month Club $5+ package.

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Credits

Designers

1
Jason Tagmire

Artists

1
(Uncredited)

Publishers

1
Button Shy

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