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City And Guilds box art

City And Guilds

Players

3-5

Time

?-?

Age

8+

Weight

2.68

Rating

6.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

City and Guilds has a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

City and Guilds offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.07.

Luck profile

City and Guilds has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which reduces the overall luck dependence. The final luck score for City and Guilds is 7, indicating that the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

As the streets and blocks of a medieval city are built up with the various guilds' buildings, players will want to speculate in supporting the more successful guilds, but also to invest in their buildings themselves. A clever tile-laying game, City and Guilds present players with devious options and decisions. Description from the publisher, JKLM Games.

Editions

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Credits

Designers

1
Steve Kingsbury

Artists

1
Markus Welbourne

Publishers

1
JKLM Games

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