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Chosin: X Corps Escapes The Trap box art
2009 Ranked #15,548

Chosin: X Corps Escapes The Trap

Maneuver forces across tactical or historical battle maps.

Wargames Korean War Modern Warfare Hexagon Grid Ratio / Combat Results Table

Players

2

Play time

Not listed

Age

12+

Complexity

3.25/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Chosin: X Corps Escapes the Trap", is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Chosin: X Corps Escapes the Trap", is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at the Chosin Reservoir. Chosin, designed by Joseph Miranda, covers the entire campaign using the same game system as Gauntlet, which appeared in Strategy & Tactics 190. The two games are compatible, and the Strategic Scenario included in this issue provides instructions, as well as extra units, to create a combined Chosin/Gauntlet game of the entire Chinese offensive of 1950. Players can also use the Chosin rules and charts to update Gauntlet. Each game turn equals one day. Each hex represents 2.5 miles (four kilometers). Units of maneuver are mostly UN regiments and brigades of 1,500 to 5,000 men, while each Communist divisional counter represents about 6,000 to 24,000 men. Each air UN unit represents 30 to 50 sorties. There are 280 NATO-style, small-size (half-inch) counters, including errata-fix replacements for Gauntlet. Special rules cover: naval gunfire support, aerial combat operations, air transport, aerial supply, naval supply and troop transport, limited intelligence, bridge destruction and repair, fog of war, meeting engagements, organizational integrity, entrenchments, partisans, special forces, combat engineers, and the possibility of atomic warfare. The short scenario will take two experienced players about four to six hours to complete. Chosin: X Corps Escapes the Trap was published in Strategy & Tactics magazine #257 Jul/Aug 2009. Game Scale: Game Turn: 1 day Hex: 2.5 mile / 4 kilometers Units: Battalion to Brigade Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 32-page Chosin rules booklet Solitaire Playability: High Complexity Level: Medium-Low Players: 2 or more Playing Time: 4-8 hours

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
240 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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