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The Chinese Civil War Of 1930 box art
2010 Ranked #16,275

The Chinese Civil War Of 1930

A historical conflict game has five commanders lead central-government or anti-government forces in a Chinese civil war. Capturing a commander’s base, eliminating armies, or exhausting funds removes that faction from the struggle.

Wargames Civil War Wargame Area Majority / Influence Campaign / Battle Card Driven

Players

2-5

Play time

Not listed

Age

6+

Complexity

2.86/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions. The central government need funds for national construction, so the government plans to reduce the defense costs, the number of armed forces, and reorganize the military system. This leads to local military discontent, they cooperate with some factions in Kuo Ming Tang and organize a coalition attack to the central government. The war lasted for seven months, nearly 300,000 deaths and injuries,is the largest civil war in the China history. There are five commander in the game, three of Anti-Jiang-Kai-Shek force and two of the central government army.When the base camp of any commander was captured, the faction of that commander lose the game. Apart from this, when commander lose all of his army or run out of funds, his faction lose the game too. This game is a project of Taiwan e-Learning and Digital Archives National research Program, presided by Academy Sinica in Taiwan. Source: In the rule book

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–5
Best with
2–5
Age
6+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Jog Kung

Publishers

1
TWOPLUS Games

Linked items

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