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The Chinese Civil War Of 1930 box art

The Chinese Civil War Of 1930

Players

2-5

Time

?-?

Age

6+

Weight

2.86

Rating

6.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Chinese Civil War of 1930 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The Chinese Civil War of 1930 has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. Although it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Chinese Civil War of 1930 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions. The central government need funds for national construction, so the government plans to reduce the defense costs, the number of armed forces, and reorganize the military system. This leads to local military discontent, they cooperate with some factions in Kuo Ming Tang and organize a coalition attack to the central government. The war lasted for seven months, nearly 300,000 deaths and injuries,is the largest civil war in the China history. There are five commander in the game, three of Anti-Jiang-Kai-Shek force and two of the central government army.When the base camp of any commander was captured, the faction of that commander lose the game. Apart from this, when commander lose all of his army or run out of funds, his faction lose the game too. This game is a project of Taiwan e-Learning and Digital Archives National research Program, presided by Academy Sinica in Taiwan. Source: In the rule book

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Credits

Designers

1
Jog Kung

Publishers

1
TWOPLUS Games

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