Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions. The central government need funds for national construction, so the government plans to reduce the defense costs, the number of armed forces, and reorganize the military system. This leads to local military discontent, they cooperate with some factions in Kuo Ming Tang and organize a coalition attack to the central government. The war lasted for seven months, nearly 300,000 deaths and injuries,is the largest civil war in the China history. There are five commander in the game, three of Anti-Jiang-Kai-Shek force and two of the central government army.When the base camp of any commander was captured, the faction of that commander lose the game. Apart from this, when commander lose all of his army or run out of funds, his faction lose the game too. This game is a project of Taiwan e-Learning and Digital Archives National research Program, presided by Academy Sinica in Taiwan. Source: In the rule book