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Chicago Stock Exchange box art
2013 Ranked #12,922

Chicago Stock Exchange

Market-manipulation game has traders collect valuable goods while selling others to lower their price. Every turn forces a choice between improving your holdings and damaging an opponents, until only two stacks remain.

Stock Holding

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.25/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Who will be the best trader in Chicago Stock Exchange? Players trade in goods, seeking to keep the best-valued goods for themselves while ruining the values of those held by other players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Who will be the best trader in Chicago Stock Exchange? Players trade in goods, seeking to keep the best-valued goods for themselves while ruining the values of those held by other players. To start the game, shuffle the 36 tokens — which depict six types of goods — then place them in nine stacks, with the stacks in a circle. On a turn, the active player moves a pawn 1-3 stacks, then takes the top token from the two stacks adjacent to this pawn. He keeps one token for his own holdings and sells the other, lowering the value of that good by one. (Wheat starts with a value of 7, and the other goods start at 6.) When only two stacks remain, the game ends and players tally the value of their holdings to see who best judged (and manipulated) the market. In the expert version of the game, the active player can move any number of spaces clockwise around the stacks, but must stop if he reaches a stack topped with the same type of good as that of the stack from which he started his movement.

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Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
15 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Pak Cormier

Artists

2
Cyril Bouquet Tomasz Larek

Publishers

3
1-2-3-Games Éditions Feelindigo Trefl

Linked items

No published linked games yet.