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The Cat box art
2018 Ranked #17,200

The Cat

A simultaneous set-collection card game where players swap cards to make every stack contain a single cat mood. Calling the round scores a bonus if correct, but ending prematurely with a flawed stack forfeits the round’s reward.

Card Game Simultaneous Action Selection

Players

2-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cats are unpredictable: one moment enthusiastic, the next bored, then playful again. In The Cat, players try to change the moods of their cats quickly via simultaneous card play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cats are unpredictable: one moment enthusiastic, the next bored, then playful again. In The Cat, players try to change the moods of their cats quickly via simultaneous card play. Each player receives three or four stacks of four cards, depending on the number of players. On the cards, you can see cats in thirteen different moods: sometimes winking, sometimes friendly, sometimes grinning widely. Your goal is to have only cards of a single mood in each stack. Once a round begins, all players simultaneously exchange exactly one card from one of their stacks with a card from the center of the table; exchanging cards from one stack to another is forbidden. As soon as a player has collected four identical cards in each of their stacks, they shout, "Stop!" to end the current round. Everyone then reveals their stacks, and for each stack with four identical cards, the owner of that stack scores 1 point. The player who ended the round scores 1 bonus point as long as they didn't make a mistake; if they did, they score 0 points for the round. The game ends as soon as a player has reached 20 points, and whoever has the most points wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

3
Brad Ross Don Ullman Jack Ullman

Artists

1
Raimund Frey

Publishers

2
AMIGO Swan Panasia Co., Ltd.

Linked items

No published linked games yet.