Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In this game players represent both a fugitive from a German prison in WWII and a Gestapo "unit".
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Open Drafting
Select cards or items from a shared face-up display.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
In this game players represent both a fugitive from a German prison in WWII and a Gestapo "unit". Scope of the game is to be the first player to reach, with his/her fugitive, safety in Casablanca (starting from the prison in Germany), while trying to stop the other players' fugitives with the Gestapo unit. There are money cards (to buy weapons, ship tickets, etc.), movement cards used to move the fugitives, and event cards to add some random events that can help/hinder players in reaching their goal. This game has been published only on the Italian and Spanish markets.