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Casablanca box art

Casablanca

Players

2-8

Time

?-?

Age

?+

Weight

1.86

Rating

6.14

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction

Replay value

Casablanca has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Casablanca has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In this game players represent both a fugitive from a German prison in WWII and a Gestapo "unit". Scope of the game is to be the first player to reach, with his/her fugitive, safety in Casablanca (starting from the prison in Germany), while trying to stop the other players' fugitives with the Gestapo unit. There are money cards (to buy weapons, ship tickets, etc.), movement cards used to move the fugitives, and event cards to add some random events that can help/hinder players in reaching their goal. This game has been published only on the Italian and Spanish markets.

Media

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Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Mario Papini

Publishers

2
Adica Pongo Falomir Juegos

Linked items

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