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Cartaventura: Hollywood box art

Cartaventura: Hollywood

Players

1-6

Time

45-60

Age

10+

Weight

?

Rating

7.51

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a good balance between accessibility and depth. Overall, Cartaventura: Hollywood has a strong replayability score of 8.0.

Luck profile

The final luck score for Cartaventura: Hollywood is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

1920: Ohio, USA. You are Jim Tully, a factory worker weary of a life far removed from his dreams of making it into the movies. Leave all behind and, from train to train, cross the country in the hope of meeting the most famous of all tramps: Charlie Chaplin! - Will you survive the hard life of a Hobo? - Will you see Hollywood? - Will you be able to make a career in Hollywood ? Cartaventura is a collection of immersive, narrative card games where the players experience a historical adventure together. In playing again making different choices, they can uncover all its secrets. You play Cartaventura by flipping over the story cards, building out the map, and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.

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Editions

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Credits

Designers

3
Thomas Dupont Jérémy Fraile Yohan Servais

Artists

2
Guillaume Bernon Jeanne Landart

Publishers

1
BLAM !

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