Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
1920: Ohio, USA. You are Jim Tully, a factory worker weary of a life far removed from his dreams of making it into the movies.
Core mechanisms
Key systems that shape the decisions players make.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Action/Event
Cards can provide player actions, trigger events, or force a choice between them.
Storytelling
Create or extend a narrative in response to prompts or game events.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
1920: Ohio, USA. You are Jim Tully, a factory worker weary of a life far removed from his dreams of making it into the movies. Leave all behind and, from train to train, cross the country in the hope of meeting the most famous of all tramps: Charlie Chaplin! - Will you survive the hard life of a Hobo? - Will you see Hollywood? - Will you be able to make a career in Hollywood ? Cartaventura is a collection of immersive, narrative card games where the players experience a historical adventure together. In playing again making different choices, they can uncover all its secrets. You play Cartaventura by flipping over the story cards, building out the map, and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.