ABG All Board Games
Carrossel box art
Rich game profile

Carrossel

Four brothers own an old merry-go-round (carrossel) and are working together to sell as much tickets as possible while at the same time competing to see who sells the most tickets by the end of the day! With charming components and artwork Carrossel aims to bring up to 4 players...

Players

2-4

Time

30-45

Age

8+

Weight

2.33

Rating

6.11

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Carrossel has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Carrossel scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between easiness and depth. Overall, Carrossel has a strong replayability score of 7.85.

Luck profile

Carrossel has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have some ability to mitigate randomness through strategic decisions, but luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Four brothers own an old merry-go-round (carrossel) and are working together to sell as much tickets as possible while at the same time competing to see who sells the most tickets by the end of the day! With charming components and artwork Carrossel aims to bring up to 4 players together around board that rotates between each play, and where everything is done simultaneously with almost zero-downtime: Players choose, reveal, resolve and score every single play at the same time without ever becoming chaotic. Carrossel is a family abstract strategy game for up to four players. Players play on the side of the board that rotates to meet them each round. At the beginning of the game, client cards are drawn and placed in front of each ticket booth in sets of three. In each round, all players simultaneously choose and play one of their carrossel cards, numbered from 1 to 12, and one of their carrossel tiles that come in twelve tiles of four different colors/types, plus two wild tiles. The carrossel tiles are simultaneously placed on the spaces indicated by the carrossel cards. Players are looking to get three carrossel tiles in a row that match the three corresponding client cards. Whenever they achieve this, they place client stand-ups on each of them to show that those tickets have been sold and give the cards to the respective players who earned them (the owners of the carrossel tiles). While it is possible to complete a sequence with only your own tiles, most sequences will be completed by using tiles from other players. Making sure you get more points out each sequence than any other player is a strong path to victory. Also there are 4 variable endgame objectives that will score additional points to those who complete them. The game ends when either one player cannot perform a legal play or the client deck runs out. The player with the most total victory points (clients + objectives) wins.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Antonio Sousa Lara

Artists

1
Nuno Alexandre Vieira

Publishers

1
MEBO Games

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.