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Carnac box art

Carnac

Players

2

Time

?-?

Age

8+

Weight

2.25

Rating

6.94

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Carnac has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Carnac offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.

Luck profile

Carnac has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role.

Overview

Carnac is a simple fast abstract strategy game for two players. On your turn, you take a Megalith — a piece formed by two cubes joined together — from the common reserve, and place it on the board in a standing position. The turn passes to your opponent if he is willing to tip over the Megalith or if the Megalith cannot be tipped over. A player owns a square if it is covered by a Megalith showing his color on the upper face. A Dolmen is a group of at least three adjacent squares belonging to the same player. The game is won by the player with the most Dolmens; in case of a tie, the player with the largest Dolmen wins. All Megaliths are the same: three faces (one square and two opposed rectangular ones) of one color and the other three faces of the other color. The two main aspects of the game are: Your move often is also determined by your opponent's choice. Having a lot of Megaliths with your own color showing on the upper face is not always a good thing as you might end up with merely one giant Dolmen. The basic aim of the game is building many Dolmens and keeping them separated, while trying to connect your opponent's Dolmens to each other. It is possible to play Carnac on different board sizes, leading to the use of different strategies to achieve victory.

Editions

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Credits

Designers

1
Emiliano "Wentu" Venturini

Artists

1
Andreas Resch

Publishers

1
HUCH!

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